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I knew I would create a backdrop in Photoshop, so didn’t bother whith a HDRI background or similar environment map.įor the base I thought I’d try to create the idea that the street was cut out. It’s very basic, just a Vray Sun and nothing more. Not too much detail needed on them because of their relative distance to the camera. Not sure what it’s called but I found it in a victorian photo. I use the posterize filter with some gaussian blur.īelow you can see the addition of a cart or ”barrow’ and a thing that shopkeepers would use. A good tip for using a displacement map when using Vray is to use the displacement modifier and simplifly the map in photoshop (too much noise and detail creates a spikey bump). I forgot to mention that the ground plane has a displacement map on it. Getting the height just right is key to making puddles. This makes trees and forests and is what I used for the trees and bushes show below…
VRAY 3DS MAX TUTORIAL SOFTWARE
Next up, another cool free plugin by Itoo software called Forest Pack Lite. It’s not awesome but it does the job! If ever the link is down (for whatever reason) just google: free ivy generator. The ivy was a free tool that lets you make ivy and import the mesh into 3ds max. Here is a tutorial that is very easy to follow and will get you up and running with basic draped cloth in 3ds max. The cloth or sheet (hanging on the washing line) was actually quite simple. I then made planks just wide enough for each plank of the texture and slid the UVW map along for each.īelow you can see a few unique additions to the scene: cloth simulation, ivy and trees. I saved time on the above wood planks by having one single texture of a fence. I found what I needed on cgtextures and made one big ground texture out of the two in Photoshop. This was a challenge because I needed an exact kind of texture for both the paving stones and the cobbled street. I wanted to get across a feeling of activity and not just have the buildings be dead/empty. I also added an open window and a washing line going from it to the chimney. I added some objects and props from an earlier scene I made (see the victorian lamp scene in my portfolio).
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I find it better to make your reflective surfaces (such as glass) pure white and take them down in the material editor – usually to around 30-60% In the Vray material, when you place a black and white map in the reflection slot, pure white is 100% reflective. It’s key to remember the role of black and white values when applying bumps and reflection maps. Here are the diffuse, bump and reflection maps (in that order): This time I created the whole front face by merging a couple of textures. The door was a photo texture from cgtextures.
VRAY 3DS MAX TUTORIAL WINDOWS
I looked at a good few images from period movies and copied the basic style of the windows and posts. This time, instead of taking a building texture, I built it from scratch. This gives the illustion of rows of tiles. I then pick each edge and lift it to create a zig zag side profile. I basically took a box, textured it so I could see it in the viewport and used ‘Swiftloop’ to score edges along all the horizontal lines the tiles make.
VRAY 3DS MAX TUTORIAL HOW TO
Again, you’ll see an example on how to do that in the video tutorial linked above (well, I think he goes into roof detailing in the 2nd or 3rd video). I would also create basic geometry and ‘Attach’ that geometry to the editable poly. I then collapsed it to ‘Editable Poly’ and used the ‘Swiftloop’ tool to cut horizontal and vertical edges where I could then extrude in/out to make windows etc. I began with a plane and applied my high res building texture to it. Here are the various stages I went through in making the Victorian Street… The Roman Polanski version of Oliver Twist was a good source of reference. I spent a LONG time trying to find as many photos of Victorian England/London as I could. The former is free, the latter you have to pay for each texture, but, the price is per image and is only like $2! A lot of similar sites charge about a hundred for a pack, so this is awesome.